MyCreativity Reader: A Critique of Creative Industries
Editorial: Incommunicado Reader
Licencia: Creative Commons (by-nc-nd)
Autor(es): Lovink Geert y Rossiter Ned
We are pleased to present the MyCreativity Reader on international creative industries research. Our interest in MyCreativity has been to assemble a range of expertise and experiences that signal the diversity of creative industries. It’s been clear to us that – within policy and academic circles at least – creative industries operate as a meme that mobilises expectations. The term provokes an interesting range of human responses, from curiosity to outrage and disgust. Creative industries are not simply an empty signifier that grafts on to anything you please. There are contours and forces that guide the creative industries meme in some directions, and not others. We cannot take for granted what ‘creative industries’ means and consists of.
Creative industries are a contested zone in the making. While policy draws on a set of presuppositions around the borderless nature of cultural and economic flows, situated creativity is anything but global. Concepts are always contextual. The MyCreativity project intends to play an active part in shaping critical trajectories in the field by introducing overlooked aspects to creative practice and research. MyCreativity seeks to articulate creative industries as ‘concrete research’ (Tronti). This requires active invention but we also need to reply to the invitation. Pressing delete does nothing to rebuild and transform prevailing agendas. In this case the decision to ignore can lead to ignorance.
Creative industries has an ambition to hardwire its concepts into infrastructure. Policy leads to urban development, employment conditions, flows of economic investment, border movements, and so on. The macro dimension operating here is simply too big to set aside. You will be affected whether you like to not. So press that delete button, but do so at your own peril. Policy as a genre isn’t exactly bedtime reading. It’s all too easy to ignore for that reason. But like any game, rules can always be broken. Where is the cheat-sheet for creative industries policy?
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