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Possible Worlds in Video Games

ISBN: 978-1-387-38642-0
Editorial: ETC Press
Licencia: Creative Commons (by-nc-nd)
Autor(es): Antonio Planells de la Maza

Video games are one of the most important cultural and leisure industries in the world. Far from being mere children’s toys, current digital games resemble film and literature in their ability to evoke complex and immersive fictional worlds. In this sense, video games have evolved into cultural objects capable of eliciting rich and vast fictional worlds through ludic experiences. In this regard, contemporary video games should be read more like playable worlds than as interactive stories.
[2017]

1.00 €


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